
Kat Carney is an outdoors photographer with a love of adventure. Growing up in the flatlands of Kansas, her parents introduced her to Colorado’s mountainous terrain. Â Instilled in her photographs is a sensitivity to landscape and our active involvement within it. The resulting images illustrate the privileges inherent in the outdoors.
Kat started shooting film in high school, delving deeper in college where she studied photography. After college, her first job had her working as a photojournalist for a couple of years, which has influenced the way she captures a subject.
I mostly shot people. I remember discovering the right light or a new technique, looking at the image with my subject, and both of us being excited about what was being created. Ever since I have primarily shot people, but I’ve moved toward their relationship with nature and the outdoors.
My photographic philosophy spurs from photojournalism principles. First and foremost I always aim to tell a story in a visually interesting way. Second, I want the images to be honest, and I want to do the subject justice. I hope that when a subject looks a a photo or a series that I have shot, they feel as though it is a representation of who they are.
— Kat Carney

All photographs (C) Kat Carney 2014
Kat Carney lives in Rhode Island and primarily shoots with a Canon 5d Mark ii, Canon Rebel T2i, and a GoPro.  More of her work can be found on her website, instagram, and Facebook page. She also tells love stories at Swell & Stone.
The mathematics behind eSports betting odds is more sophisticated than many casual bettors realise, and understanding how those numbers are constructed can meaningfully change the way a person approaches a wager. Unlike traditional sports, where decades of statistical data and established performance metrics inform probability models, eSports markets have had to develop their own analytical frameworks relatively quickly. The industry has matured considerably since the mid-2010s, when most bookmakers treated titles like League of Legends and Counter-Strike: Global Offensive as novelty markets with wide margins and limited depth. Today, eSports betting is a multi-billion dollar segment, and the odds-setting process reflects that growth in complexity and rigour.
At its core, an odds line represents a bookmaker’s assessment of probability, adjusted to include a margin — commonly called the overround or vig — that ensures the operator retains a percentage of every market regardless of the outcome. For a standard two-outcome match, a perfectly balanced book would see both sides priced at 2.00 in decimal format, representing 50% probability each. In practice, the combined implied probabilities across all outcomes in a market will exceed 100%, with the excess representing the bookmaker’s built-in edge. In competitive eSports markets, this margin typically runs between 4% and 8%, though it can widen significantly for obscure tournaments or lower-tier competitions where data is sparse.
The starting point for any odds calculation is the raw probability estimate, and for eSports this draws on several data streams simultaneously. Head-to-head records between teams, recent form across the past 30 to 90 days, roster changes, map or champion pool statistics, and even individual player performance metrics all feed into the initial model. For titles like Dota 2 and Valorant, patch updates are a particularly significant variable — a major balance change can fundamentally alter which team compositions are viable, effectively resetting competitive hierarchies overnight. Bookmakers with dedicated eSports trading desks monitor patch notes and community discourse closely, sometimes adjusting opening lines within hours of a developer announcement.
Once an internal probability estimate is established, traders compare it against lines offered by other operators and against early market activity. If sharp money — wagers placed by bettors with a demonstrated track record of accuracy — moves heavily on one side, the line will shift to rebalance the book. This process, known as line movement, is as visible in eSports as it is in football or tennis, and tracking it can offer useful information about where informed opinion sits on a given match.
The quality of odds in any eSports market is directly constrained by the quality of available data. Several specialist data providers have emerged to serve the industry, including Bayes Esports, which partnered with ESL and FACEIT in 2020 to become the official data provider for those organisations’ events, and Abios, which supplies structured data to operators across Europe and North America. These companies collect real-time in-game statistics — kill feeds, economy data, map scores, objective timings — and package them for use in both pre-match modelling and live betting markets.
Live betting, or in-play wagering, is where eSports odds calculation becomes particularly demanding. A match in CS2 can shift dramatically within a single round, and an automated pricing engine must reassess win probabilities continuously based on updated game state information. The latency between what happens in the game and what appears in the betting interface is a known vulnerability — historically, individuals with faster access to match data have exploited delays to place bets with an informational advantage, a practice sometimes called courtsiding. Regulators and operators have invested substantially in reducing this latency and in flagging suspicious betting patterns, though the challenge has not been entirely eliminated.
Match-fixing remains a more serious integrity concern. Several high-profile cases have affected the eSports scene, including the CS:GO skin gambling scandal of 2016 and subsequent match-fixing investigations involving teams in North America and Southeast Asia. The Esports Integrity Commission (ESIC), established in 2015, works alongside betting operators and tournament organisers to investigate suspicious activity and issue sanctions. Operators that take eSports seriously contribute match data and flagged betting patterns to ESIC’s monitoring systems, and this collaborative infrastructure has become an important part of how the market maintains credibility.
Not all bookmakers price eSports markets with the same precision or the same margin, and these differences have real financial consequences for anyone betting regularly. A bettor who consistently finds the best available price on a given outcome will, over a meaningful sample of bets, retain a larger share of their stake than one who accepts whatever price a single operator offers. This is why line shopping — comparing odds across multiple platforms before placing a wager — is standard practice among experienced eSports bettors in the same way it is among professional sports bettors.
The variation in eSports odds quality across the UK market is particularly pronounced for tier-two and tier-three events. Major tournaments like The International, the League of Legends World Championship, or the CS2 Major attract competitive pricing from most established operators because the volume of bets placed justifies the investment in accurate modelling. Smaller regional leagues and qualifying events are often priced with less precision and wider margins, which can cut both ways — the odds may be less accurate, creating potential value, but they may also simply reflect a lower level of analytical attention rather than a genuine mispricing. Bettors researching UK betting sites with the best eSports odds will find that operators vary considerably in how deep their coverage extends beyond flagship events, with some maintaining active markets on Korean, Chinese, and Brazilian regional leagues while others restrict their eSports offering to the top two or three titles globally.
Betzella has noted that the operators most consistently competitive on eSports pricing tend to share certain characteristics: dedicated in-house eSports trading teams rather than outsourced pricing, direct data partnerships with tournament organisers, and a willingness to accept larger stakes on eSports markets rather than restricting winning accounts. This last point is particularly relevant because account restrictions — where an operator limits the maximum stake a bettor can place after a series of winning bets — are common in sports betting generally and affect eSports markets too. An operator with a genuine commercial interest in eSports volume is less likely to restrict accounts aggressively, which matters to anyone betting more than casually.
Beyond their function as a pricing mechanism, eSports odds serve as a form of aggregated information. When a market opens and then moves significantly before the event begins, that movement reflects the collective judgement of traders and bettors who have processed available information. A team that opens as a slight favourite but drifts to an underdog by match time may have experienced an unreported roster substitution, a travel issue, or simply a flood of informed opinion that the original price was too short. Conversely, a team that shortens sharply may have had positive information enter the market through community channels — a bootcamp result, a scrim report, or a public statement from a coach.
Reading line movement requires some baseline familiarity with how eSports betting markets behave. Because the total betting volume in eSports is lower than in major traditional sports, individual large bets can move lines more dramatically than they would in, say, Premier League football. A single wager of several thousand pounds on a CS2 match at a tier-two tournament might shift the price by several percentage points of implied probability, whereas the same bet on a Champions League match would barely register. This sensitivity to volume means that line movement in eSports carries a somewhat different signal than in higher-liquidity markets, and experienced bettors account for this when interpreting price changes.
Betzella also points out that the odds format itself — whether decimal, fractional, or American moneyline — can obscure meaningful differences in implied probability for bettors less comfortable with the underlying mathematics. Converting all prices to implied probability before comparing them across operators is a straightforward practice that removes the confusion introduced by format differences and makes the actual market assessment immediately legible. A price of 1.65 in decimal format, 8/13 in fractional, and -154 in American all express the same 60.6% implied probability, but the differences in how they appear can make direct comparison unintuitive without conversion.
Understanding how eSports odds are constructed is not merely an academic exercise — it is a practical tool for making more informed decisions about where and how to bet. The bookmaker’s margin, the data infrastructure behind live markets, the integrity mechanisms that protect the market from manipulation, and the variation in pricing quality across operators all directly affect the expected value of any wager. Betzella’s analysis of the eSports betting landscape consistently returns to the same conclusion: the bettors who perform best over time are those who treat odds as information to be interrogated rather than simply as prices to be accepted. In a market that is still maturing and where pricing inefficiencies remain more common than in established sports, that analytical habit carries genuine value.
Be the first to comment